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Issue Date | Title | Author(s) |
2017-03-01 | An initial understanding of how game users explore virtual environments | Si, C; Pisan, Y; Tan, CT; Shen, S |
2016-02-01 | Understanding players' map exploration styles | Si, C; Pisan, Y; Tan, CT |
2015-11-13 | Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction | Brondi, R; Avveduto, G; Alem, L; Faita, C; Carrozzino, M; Tecchia, F; Pisan, Y; Bergamasco, M |
2014-12-02 | A scouting strategy for real-time strategy games | Si, C; Pisan, Y; Tan, CT |
2014-12-02 | Inferring player experiences using facial expressions analysis | Tan, CT; Bakkes, S; Pisan, Y |
2014-01-01 | Step Kinection: A hybrid clinical test for fall risk assessment in older adults | Garcia, JA; Tan, CT; Pisan, Y; Navarro, KF |
2014-01-01 | Assessing the kinect’s capabilities to perform a time-based clinical test for fall risk assessment in older people | Garcia, JA; Pisan, Y; Tan, CT; Navarro, KF |
2014-01 | Automated terrain analysis in real-time strategy games | Si, C; Pisan, Y; Tan, C; Mateas, M |
2014-01 | Initial perceptions of a casual game to crowdsource facial expressions in the wild | Tan, C; Sapkota, H; Rosser, DJ; Pisan, Y; Mateas, M |
2014-01 | A game to crowdsource data for affective computing | Tan, C; Sapkota, H; Rosser, DJ; Pisan, Y; Mateas, M |
2014-01 | Aussie women game developers | Taylor, DM; Pisan, Y; Mateas, M |
2014 | Correlation between Facial Expressions and the Game Experience Questionnaire | Tan, CT; Bakkes, S; Pisan, Y |
2014 | Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings | Pisan, Y; Sgouros, NM; Marsh, T |
2013-10-30 | Improving lives: Using microsoft kinect to predict the loss of balance for elderly users under cognitive load | Pisan, Y; Marin, JG; Navarro, KF |
2013-01-01 | Initial perceptions of a touch-based tablet handwriting serious game | Tan, CT; Huang, J; Pisan, Y |
2012-11-05 | Persuasive environments: Argumentation models in serious games | Pisan, Y; Tan, CT |
2012-11-05 | SimEnv: Understanding and supporting the creation of outcome-driven simulations | Pisan, Y; Tan, CT |
2012-11-05 | Use of student-designed authorware for e-mediated science and technology learning | Pisan, Y; Tan, CT |
2012-08-29 | Personalised gaming: A motivation and overview of literature | Bakkes, S; Tan, CT; Pisan, Y |
2012-08-29 | A feasibility study in using facial expressions analysis to evaluate player experiences | Tan, CT; Rosser, D; Bakkes, S; Pisan, Y |