Browsing by Author Pisan, Y

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Issue DateTitleAuthor(s)
1-Mar-2017An initial understanding of how game users explore virtual environmentsSi, C; Pisan, Y; Tan, CT; Shen, S
1-Feb-2016Understanding players' map exploration stylesSi, C; Pisan, Y; Tan, CT
2015Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction.Brondi, R; Avveduto, G; Alem, L; Faita, C; Carrozzino, M; Tecchia, F; Pisan, Y; Bergamasco, M; Zhao, Q; Thalmann, D; Spencer, SN; Wu, E; Lin, MC; Wang, L
2-Dec-2014Inferring player experiences using facial expressions analysisTan, CT; Bakkes, S; Pisan, Y
2-Dec-2014A scouting strategy for real-time strategy gamesSi, C; Pisan, Y; Tan, CT
Jan-2014Aussie women game developersTaylor, DM; Pisan, Y; Mateas, M
Jan-2014Initial perceptions of a casual game to crowdsource facial expressions in the wildTan, C; Sapkota, H; Rosser, DJ; Pisan, Y; Mateas, M
Jan-2014Automated terrain analysis in real-time strategy gamesSi, C; Pisan, Y; Tan, C; Mateas, M
Jan-2014A game to crowdsource data for affective computingTan, C; Sapkota, H; Rosser, DJ; Pisan, Y; Mateas, M
Jan-2014Step kinnection: a hybrid clinical test for fall risk assessment in older adultsGarcia Marin, JA; Pisan, Y; Tan, C; Felix Navarro, KM; Jones, M; Palanque, P; Schmidt, A; Grossman, T
2014Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. ProceedingsPisan, Y; Sgouros, NM; Marsh, T
2014Correlation between Facial Expressions and the Game Experience QuestionnaireTan, CT; Bakkes, S; Pisan, Y
2014Assessing the kinect’s capabilities to perform a time-based clinical test for fall risk assessment in older peopleGarcia, JA; Pisan, Y; Tan, CT; Navarro, KF
Jan-2013Initial Perceptions of a Touch-based Tablet Handwriting Serious Game from a Player's PerspectiveTan, C; Huang, J; Pisan, Y; Anacleto, JC; Clua, EWG; Silva, FSCD; Fels, S; Yang, HS
Jan-2013Improving Lives: Using Microsoft Kinect to Predict the Loss of Balance for Elderly Users under Cognitive LoadPisan, Y; Garcia Marin, JA; Felix Navarro, KM; Greuter, S; McCrea, C
Jan-2012Towards Automated Player Experience Detection With Computer Vision TechniquesTan, C; Pisan, Y; El-Nasr, MS; Desurvire, H; Nacke, LE; Drachen, A; Bernhaupt, R; Isbister, K; Calvi, L
Jan-2012A Feasibility Study in Using Facial Expressions Analysis to Evaluate Player ExperiencesTan, C; Rosser, DJ; Bakkes, IS; Pisan, Y; Cermak-Sassenrath, D; Walker, C; Tan, CT
Jan-2012Persuasive environments: Argumentation models in serious gamesPisan, Y; Tan, C; Michiel, I; Yuan, K
Jan-2012Use of student-designed authorware for e-mediated science and technology learningPisan, Y; Tan, C; Michiel, I; Yuan, K
Jan-2012SimEnv: Understanding and supporting the creation of outcome-driven simulationsPisan, Y; Tan, C; Michiel, I; Yuan, K