Browsing by Author Raffe, WL

Showing results 1 to 13 of 13
Issue DateTitleAuthor(s)
29-Jan-2019Last Island: Exploring Transitions to Sustainable Futures through PlayTaghikhah, F; Raffe, WL; Mitri, G; Toit, SD; Voinov, A; Garcia, JA
29-Jun-2018Combining skeletal tracking and virtual reality for game-based fall prevention training for the elderlyRaffe, WL; Garcia, JA
29-Jan-2018Assessing user engagement with a fall prevention game as an unsupervised exercise program for older peopleGarcia, JA; Raffe, WL; Navarro, KF
23-Oct-2017Monte Carlo tree search based algorithms for dynamic difficulty adjustmentDemediuk, S; Tamassia, M; Raffe, WL; Zambetta, F; Li, X; Mueller, F
16-Oct-2016An adaptive training framework for increasing player proficiency in games and simulationsDemediuk, S; Raffe, WL; Li, X
1-Jan-2016Dynamic choice of state abstraction in Q-learningTamassia, M; Zambetta, F; Raffe, WL; Mueller, FF; Li, X
4-Nov-2015Enhancing theme park experiences through adaptive cyber-physical playRaffe, WL; Tamassia, M; Zambetta, F; Li, X; Mueller, FF
4-Nov-2015Combining Monte Carlo tree search and apprenticeship learning for capture the flagIvanovo, J; Raffe, WL; Zambetta, F; Li, X
5-Oct-2015Player-computer interaction features for designing digital play experiences across six degrees of water contactRaffe, WL; Tamassia, M; Zambetta, F; Li, X; Pell, SJ; Mueller, FF
1-Jun-2015Integrated Approach to Personalized Procedural Map Generation Using Evolutionary AlgorithmsRaffe, WL; Zambetta, F; Li, X; Stanley, KO
1-Aug-2014Personalized procedural map generation in games via evolutionary algorithmsRaffe, WL
21-Aug-2013Neuroevolution of content layout in the PCG: Angry bots video gameRaffe, WL; Zambetta, F; Li, X
24-Aug-2011Evolving patch-based terrains for use in video gamesRaffe, WL; Zambetta, F; Li, X