Showing results 1 to 20 of 28
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Issue Date | Title | Author(s) |
2023-10-01 | Gamification Framework for Participatory Modeling: A Proposal | Bakhanova, E; Garcia, JA; Raffe, WL; Voinov, A |
2022-01-01 | GAMIFICATION OF DISCUSSOO: AN ONLINE AI-BASED FORUM FOR SERIOUS DISCUSSIONS | Bakhanova, E; Anjum, M; Garcia, JA; Raffe, WL; Voinov, A |
2021-01-01 | Exploration Of Encoding And Decoding Methods For Spiking Neural Networks On The Cart Pole And Lunar Lander Problems Using Evolutionary Training | Rafe, AW; Garcia, JA; Raffe, WL |
2020-12-01 | Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling | Bakhanova, E; Garcia, JA; Raffe, WL; Voinov, A |
2020-12-01 | Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling | Bakhanova, E; Garcia, JA; Raffe, WL; Voinov, A |
2020-12-01 | Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling | Bakhanova, E; Garcia, JA; Raffe, WL; Voinov, A |
2020-12-01 | Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling | Bakhanova, E; Garcia, JA; Raffe, WL; Voinov, A |
2020-12-01 | Staying Motivated during Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients | Majid, ESA; Garcia, JA; Nordin, AI; Raffe, WL |
2020-08-01 | A Review of Agency Architectures in Interactive Drama Systems | Moallem, JD; Raffe, WL |
2019-10-17 | Procedural generation of video game cities for specific video game genres using wavefunctioncollapse (WFC) | Gaisbauer, W; Raffe, WL; Garcia, JA; Hlavacs, H |
2019-08-01 | Mysterious Murder - MCTS-driven murder mystery generation | Jaschek, C; Beckmann, T; Garcia, JA; Raffe, WL |
2019-01-29 | Challenging AI: Evaluating the Effect of MCTS-Driven Dynamic Difficulty Adjustment on Player Enjoyment | Demediuk, S; Tamassia, M; Li, X; Raffe, WL |
2019-01-29 | Last Island: Exploring Transitions to Sustainable Futures through Play | Taghikhah, F; Raffe, WL; Mitri, G; Toit, SD; Voinov, A; Garcia, JA |
2018-06-29 | Combining skeletal tracking and virtual reality for game-based fall prevention training for the elderly | Raffe, WL; Garcia, JA |
2018-03-01 | Learning Options From Demonstrations: A Pac-Man Case Study | Tamassia, M; Zambetta, F; Raffe, WL; Mueller, FF; Li, X |
2018-01-29 | Player retention in league of legends: A study using survival analysis | Demediuk, S; Murrin, A; Bulger, D; Hitchens, M; Drachen, A; Raffe, WL; Tamassia, M |
2018-01-29 | Assessing user engagement with a fall prevention game as an unsupervised exercise program for older people | Garcia, JA; Raffe, WL; Navarro, KF |
2018-01-29 | Measuring player skill using dynamic difficulty adjustment | Demediuk, S; Tamassia, M; Raffe, WL; Zambetta, F; Mueller, FF; Li, X |
2017-10-23 | Monte Carlo tree search based algorithms for dynamic difficulty adjustment | Demediuk, S; Tamassia, M; Raffe, WL; Zambetta, F; Li, X; Mueller, F |
2016-10-16 | An adaptive training framework for increasing player proficiency in games and simulations | Demediuk, S; Raffe, WL; Li, X |