Browsing by Author Tan, CT

Showing results 1 to 16 of 16
Issue DateTitleAuthor(s)
1-Mar-2017An initial understanding of how game users explore virtual environmentsSi, C; Pisan, Y; Tan, CT; Shen, S
5-Oct-2015Exploring gameplay experiences on the oculus riftTan, CT; Leong, TW; Shen, S; Dubravs, C; Si, C
1-Jan-2014CopyMe: A portable real-time feedback expression recognition game for childrenHarrold, N; Tan, CT; Rosser, D; Leong, TW
1-Jan-2014Combining think-aloud and physiological data to understand video game experiencesTan, CT; Leong, TW; Shen, S
1-Jan-2014Step Kinection: A hybrid clinical test for fall risk assessment in older adultsGarcia, JA; Tan, CT; Pisan, Y; Navarro, KF
1-Jan-2014CopyMe: An emotional development game for childrenHarrold, N; Tan, CT; Rosser, D; Leong, TW
1-Jan-2014BeFaced: A casual game to crowdsource facial expressions in the wildTan, CT; Sapkota, H; Rosser, D
2014Correlation between Facial Expressions and the Game Experience QuestionnaireTan, CT; Bakkes, S; Pisan, Y
30-Dec-2013Crowdsourcing facial expressions using popular gameplayTan, CT; Rosser, D; Harrold, N
30-Oct-2013Towards a MOOC gameTan, CT
30-Oct-2013sPeAK-MAN: Towards popular gameplay for speech therapyTan, CT; Johnston, A; Ballard, K; Ferguson, S; Perera-Schulz, D
1-Jan-2013Can you CopyMe?: An expression mimicking serious gameTan, CT; Harrold, N; Rosser, D
1-Jan-2013Initial perceptions of a touch-based tablet handwriting serious gameTan, CT; Huang, J; Pisan, Y
1-Jan-2011Augmented reality games: A reviewTan, CT; Soh, D
1-Dec-2010An automated model-based adaptive architecture in modern gamesTan, CT; Cheng, HL
1-Dec-2008TAP: An effective personality representation for inter-Agent adaptation in gamesTan, CT; Cheng, HL