Showing results 1 to 20 of 38
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Issue Date | Title | Author(s) |
2019-06-18 | Gamelight - Gamification of the outdoor cycling experience | Zhao, D; Lee, JSA; Tan, CT; Dancu, A; Lui, S; Shen, S; Mueller, F |
2018-10-16 | Speech-driven mobile games for speech therapy: User experiences and feasibility | Ahmed, B; Monroe, P; Hair, A; Tan, CT; Gutierrez-Osuna, R; Ballard, KJ |
2017-03-01 | An initial understanding of how game users explore virtual environments | Si, C; Pisan, Y; Tan, CT; Shen, S |
2016-11-28 | Demo: A safe low-cost HMD for underwater VR experiences | Zhang, W; Tan, CT; Chen, T |
2016-02-01 | Understanding players' map exploration styles | Si, C; Pisan, Y; Tan, CT |
2015-10-05 | Exploring gameplay experiences on the oculus rift | Tan, CT; Leong, TW; Shen, S; Dubravs, C; Si, C |
2014-12-02 | A scouting strategy for real-time strategy games | Si, C; Pisan, Y; Tan, CT |
2014-12-02 | Inferring player experiences using facial expressions analysis | Tan, CT; Bakkes, S; Pisan, Y |
2014-01-01 | BeFaced: A casual game to crowdsource facial expressions in the wild | Tan, CT; Sapkota, H; Rosser, D |
2014-01-01 | CopyMe: An emotional development game for children | Harrold, N; Tan, CT; Rosser, D; Leong, TW |
2014-01-01 | Step Kinection: A hybrid clinical test for fall risk assessment in older adults | Garcia, JA; Tan, CT; Pisan, Y; Navarro, KF |
2014-01-01 | Assessing the kinect’s capabilities to perform a time-based clinical test for fall risk assessment in older people | Garcia, JA; Pisan, Y; Tan, CT; Navarro, KF |
2014-01-01 | The Role of Emotions in Art Evaluation | Tan, CT; Ferguson, S |
2014-01-01 | Combining think-aloud and physiological data to understand video game experiences | Tan, CT; Leong, TW; Shen, S |
2014-01-01 | Speech invaders & Yak-man: Retrogames for speech therapy | Tan, CT; Johnston, A; Bluff, A; Ferguson, S; Ballard, KJ |
2014-01-01 | Retrogaming as visual feedback for speech therapy | Tan, CT; Johnston, A; Bluff, A; Ferguson, S; Ballard, KJ |
2014-01-01 | Towards personalised gaming via facial expression recognition | Blom, PM; Bakkes, S; Tan, CT; Whiteson, S; Roijers, D; Valenti, R; Gevers, T |
2014-01-01 | CopyMe: A portable real-time feedback expression recognition game for children | Harrold, N; Tan, CT; Rosser, D; Leong, TW |
2014 | Correlation between Facial Expressions and the Game Experience Questionnaire | Tan, CT; Bakkes, S; Pisan, Y |
2013-12-30 | Crowdsourcing facial expressions using popular gameplay | Tan, CT; Rosser, D; Harrold, N |