Browsing by Author Zambetta, F

Showing results 1 to 11 of 11
Issue DateTitleAuthor(s)
29-Jan-2018Measuring player skill using dynamic difficulty adjustmentDemediuk, S; Tamassia, M; Raffe, WL; Zambetta, F; Mueller, FF; Li, X
23-Oct-2017Monte Carlo tree search based algorithms for dynamic difficulty adjustmentDemediuk, S; Tamassia, M; Raffe, WL; Zambetta, F; Li, X; Mueller, F
21-Feb-2017Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online gameTamassia, M; Raffe, W; Sifa, R; Drachen, A; Zambetta, F; Hitchens, M
1-Jan-2016Dynamic choice of state abstraction in Q-learningTamassia, M; Zambetta, F; Raffe, WL; Mueller, FF; Li, X
4-Nov-2015Enhancing theme park experiences through adaptive cyber-physical playRaffe, WL; Tamassia, M; Zambetta, F; Li, X; Mueller, FF
4-Nov-2015Combining Monte Carlo tree search and apprenticeship learning for capture the flagIvanovo, J; Raffe, WL; Zambetta, F; Li, X
5-Oct-2015Player-computer interaction features for designing digital play experiences across six degrees of water contactRaffe, WL; Tamassia, M; Zambetta, F; Li, X; Pell, SJ; Mueller, FF
1-Jun-2015Integrated Approach to Personalized Procedural Map Generation Using Evolutionary AlgorithmsRaffe, WL; Zambetta, F; Li, X; Stanley, KO
1-Jan-2015Learning options for an MDP from demonstrationsTamassia, M; Zambetta, F; Raffe, W; Li, X
21-Aug-2013Neuroevolution of content layout in the PCG: Angry bots video gameRaffe, WL; Zambetta, F; Li, X
24-Aug-2011Evolving patch-based terrains for use in video gamesRaffe, WL; Zambetta, F; Li, X