Showing results 1 to 20 of 22
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Issue Date | Title | Author(s) |
2023-01-01 | A MOBILE CONDUCTING APP WITH A SWITCHING BEAT-FOLLOWING ALGORITHM | Wu, Z; Raffe, W; Johnston, A |
2021-08-06 | Affective Visualization in Virtual Reality: An Integrative Review | Pinilla, A; Garcia, J; Raffe, W; Voigt-Antons, J-N; Spang, RP; Möller, S |
2019-08-08 | Assessment of manual dexterity in VR: Towards a fully automated version of the box and blocks test | Oña, ED; García, JA; Raffe, W; Jardón, A; Balaguer, C |
2024-01-01 | Better Understanding of Humans for Cooperative AI through Clustering | Su, E; Raffe, W; Mathieson, L; Wang, Y |
2023-01-01 | Corrigendum: Real-time affect detection in virtual reality: A technique based on a three-dimensional model of affect and EEG signals (Frontiers in Virtual Reality, (2023), 3, (964754), 10.3389/frvir.2022.964754) | Pinilla, A; Voigt-Antons, JN; Garcia, J; Raffe, W; Möller, S |
2020 | Emotion Recognition Techniques for Geriatric Users: A Snapshot | Mughal, F; Raffe, W; Garcia, J |
2019-08-01 | Evaluating a VR-based Box and Blocks Test for Automatic Assessment of Manual Dexterity: A Preliminary Study in Parkinson's Disease | Ona, ED; Cuesta-Gomez, A; Garcia, JA; Raffe, W; Sanchez-Herrera, P; Cano-De-La-Cuerda, R; Jardon, A |
2022-09-30 | Fitbits for monitoring depressive symptoms in older aged persons: Qualitative outcomes of a feasibility study (Preprint) | Mughal, F; Raffe, W; Stubbs, P; Kneebone, I; Garcia, J |
2021-09-30 | Fitbits for monitoring depressive tendencies in older aged persons: Qualitative outcomes of a feasibility study (Preprint) | Mughal, F; Raffe, W; Stubbs, P; Kneebone, I; Garcia, J |
2019 | Gamification of participatory modeling in the context of sustainable development: existing and new solutions | Bakhanova, E; Voinov, A; Raffe, W; Garcia Marin, J |
2022 | Gamified process of conceptual model development with stakeholders | Bakhanova, E; Garcia Marin, J; Raffe, W; Voinov, A |
2020-12-02 | Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces. | Bossalini, C; Raffe, W; Garcia, JA |
2020 | Heuristic Evaluation for Virtual Reality for Paediatric Cancer Patient: Perceptions of Healthcare Professionals | Shah Abd Majid, E; Garcia, J; Nordin, I; Alias, H; Raffe, W |
2020 | Learning on Country: A Game-Based approach towards preserving an Australian Aboriginal Language | Kutay, C; Szapiro, D; Garcia, J; Raffe, W |
2015-01-01 | Learning options for an MDP from demonstrations | Tamassia, M; Zambetta, F; Raffe, W; Li, X |
2024-01-01 | Leaving the NavMesh: An Ablative Analysis of Deep Reinforcement Learning for Complex Navigation in 3D Virtual Environments | Grant, D; Garcia, J; Raffe, W |
2016-07-02 | Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game | Tamassia, M; Raffe, W; Sifa, R; Drachen, A; Zambetta, F; Hitchens, M |
2023-01-05 | Real-time affect detection in virtual reality: a technique based on a three-dimensional model of affect and EEG signals | Pinilla, A; Voigt-Antons, JN; Garcia, J; Raffe, W; Moller, S |
2020-01-22 | Reducing perceived waiting time in theme park queues via an augmented reality game | Zambetta, F; Raffe, W; Tamassia, M; Mueller, FF; Li, X; Quinten, N; Patibanda, R; Dang, D; Satterley, J |
2021-07 | Side effects of gamification in the context of participatory modeling | Bakhanova, E; Garcia Marin, J; Raffe, W; Voinov, A |