Browsing byAuthorTamassia, M

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Showing results 1 to 11 of 11
Issue DateTitleAuthor(s)
2019-01-29Challenging AI: Evaluating the Effect of MCTS-Driven Dynamic Difficulty Adjustment on Player EnjoymentDemediuk, S; Tamassia, M; Li, X; Raffe, WL
2016-01-01Dynamic choice of state abstraction in Q-learningTamassia, M; Zambetta, F; Raffe, WL; Mueller, FF; Li, X
2015-11-04Enhancing theme park experiences through adaptive cyber-physical playRaffe, WL; Tamassia, M; Zambetta, F; Li, X; Mueller, FF
2015-01-01Learning options for an MDP from demonstrationsTamassia, M; Zambetta, F; Raffe, W; Li, X
2018-03-01Learning Options From Demonstrations: A Pac-Man Case StudyTamassia, M; Zambetta, F; Raffe, WL; Mueller, FF; Li, X
2018-01-29Measuring player skill using dynamic difficulty adjustmentDemediuk, S; Tamassia, M; Raffe, WL; Zambetta, F; Mueller, FF; Li, X
2017-10-23Monte Carlo tree search based algorithms for dynamic difficulty adjustmentDemediuk, S; Tamassia, M; Raffe, WL; Zambetta, F; Li, X; Mueller, F
2018-01-29Player retention in league of legends: A study using survival analysisDemediuk, S; Murrin, A; Bulger, D; Hitchens, M; Drachen, A; Raffe, WL; Tamassia, M
2015-10-05Player-computer interaction features for designing digital play experiences across six degrees of water contactRaffe, WL; Tamassia, M; Zambetta, F; Li, X; Pell, SJ; Mueller, FF
2016-07-02Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online gameTamassia, M; Raffe, W; Sifa, R; Drachen, A; Zambetta, F; Hitchens, M
2020-01-22Reducing perceived waiting time in theme park queues via an augmented reality gameZambetta, F; Raffe, W; Tamassia, M; Mueller, FF; Li, X; Quinten, N; Patibanda, R; Dang, D; Satterley, J