Issue Date | Title | Author(s) |
2014-01 | Automated terrain analysis in real-time strategy games | Si, C; Pisan, Y; Tan, C; Mateas, M |
2021-07-05 | BODIPY-Appended Pt(II) Complexes with High Toxicities and Anti-chemoresistance Performances in a Cisplatin Resistant In Vivo Model. | Chong, H; Tan, C; Fang, S; Chen, X; Tao, Q; Yuan, X; Li, J; Zhai, C; Fei, C; Yang, D; Fan, H; Shao, H; Qin, A; Wang, G; Shi, Z; Z'hang, T; Yao, H; Li, H; Wang, C |
2014-01 | A game to crowdsource data for affective computing | Tan, C; Sapkota, H; Rosser, DJ; Pisan, Y; Mateas, M |
2014-01 | Initial perceptions of a casual game to crowdsource facial expressions in the wild | Tan, C; Sapkota, H; Rosser, DJ; Pisan, Y; Mateas, M |
2013-01 | MOOCs vs MMOGs | Tan, C; Purnendu Mandal |
2001-01 | A multiagent architecture addresses the complexity of industry process re-engineering | Debenham, JK; Alexandrov, V; Dongarra, J; Juliano, B; Renner, R; Tan, C |
2012-01 | Personalised Gaming | Bakkes, IS; Tan, C; Pisan, Y |
2006-04-04 | The response of a Duffing-van der Pol oscillator under delayed feedback control | Li, X; Ji, JC; Hansen, CH; Tan, C |
2011-01 | Tactical Agent Personality | Tan, C; Cheng, H |
2014-04-08 | The Role of Emotions in Art Evaluation | Tan, C; Ferguson, S; Candy, L; Ferguson, S |
2012-01 | Towards Automated Player Experience Detection With Computer Vision Techniques | Tan, C; Pisan, Y; El-Nasr, MS; Desurvire, H; Nacke, LE; Drachen, A; Bernhaupt, R; Isbister, K; Calvi, L |
2014-01 | Towards Better Tools to Support Mixed Methods in Game User Research | Shen, S; Tan, C; Leong, T; Zammitto, V; Mirza-Babaei, P; Livingston, I; Kobayashi, M; Nacke, LE |
2022-05 | Toxicity assessments and transcriptional effects of monofunctionalized Pt(II) complex under dark and light irradiation condition in Caenorhabditis elegans. | Chong, H; Fang, S; Yang, D; Tan, C; Wei, J; Chang, S-H; Fan, H; Yao, H; Qin, A; Shao, H; Zhang, Y; Leng, J; Su, D; Wang, C; Li, H |