Showing results 1 to 20 of 78
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Issue Date | Title | Author(s) |
2012-05-01 | Acting by hand: Informing interaction design for the periphery of people's attention | Bakker, S; Van Den Hoven, E; Eggen, B |
2013-01-01 | An analysis of input-output relations in interaction with smart tangible objects | Van De Garde-Perik, E; Offermans, S; Van Boerdonk, K; Lenssen, KM; Van Den Hoven, E |
2023-09-29 | Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World | Patibanda, R; Hill, C; Saini, A; Li, X; Chen, Y; Matviienko, A; Knibbe, J; Van Den Hoven, E; Mueller, FF |
2017-03-20 | Balance, cogito and dott: Exploring media modalities for everyday-life reflection | Mols, I; Van Den Hoven, E; Eggen, B |
2009-11-06 | Balancing skills to optimize fun in interactive board games | Kraaijenbrink, E; Van Gils, F; Cheng, Q; Van Herk, R; Van Den Hoven, E |
2008-12-01 | BLB: A persuasive and interactive installation designed to improve well-being | Golsteijn, C; Van Den Hoven, E; Geurts, S; Eichenbrenner, M; Van Leest, C; Van Den Hurk, S; Ling, YS |
2018-04-20 | The body as starting point: Exploring inside and around body boundaries for body-centric computing design | Schraefel, MC; Andres, J; Van Den Hoven, E |
2016-11-29 | Companions: Objects accruing Value and Memories by being a Part of our Lives | Zijlema, A; Van Den Hoven, E; Eggen, B |
2011-12-01 | Connected sketchbook: Linking digital files to physical pages | Wijnen, J; Van Den Hoven, E |
2013-05-27 | Crossing the bridge over Norman's Gulf of Execution: Revealing feedforward's true identity | Vermeulen, J; Luyten, K; Van Den Hoven, E; Coninx, K |
2011-12-01 | Cueing the past: Designing embodied interaction for everyday remembering | Van Erve, D; Vos, GW; Van Den Hoven, E; Frohlich, D |
2017-03-20 | Design directions for media-supported collocated remembering practices | Broekhuijsen, M; Van Den Hoven, E; Markopoulos, P |
2016-05-07 | Designing for the other 'hereafter': When older adults remember about forgetting | Ramos, L; Van Den Hoven, E; Miller, L |
2014-01-01 | Designing interaction in digital tabletop games to support collaborative learning in children | Spermon, M; Schouten, I; Van Den Hoven, E |
2019-09-01 | Designing meaningful products in the digital age: How users value their technological possessions | Orth, D; Thurgood, C; Van Den Hoven, E |
2017-06-10 | Designing memory probes to inform dialogue | Tsai, WC; Orth, D; Van Den Hoven, E |
2009-10-26 | Designing to support reasoned imagination through embodied metaphor | Antle, AN; Corness, G; Bakker, S; Droumeva, M; Van Den Hoven, E; Bevans, A |
2017-06-10 | Digital decoupling and disentangling: Towards design for romantic break up | Herron, D; Moncur, W; Van Den Hoven, E |
2016-10-23 | Digital possessions after a romantic break Up | Herron, D; Moncur, W; Van Den Hoven, E |
2018-04-20 | Digital possessions in the museum of broken relationships | Herron, D; Moncur, W; Curić, M; Grubišić, D; Vištica, O; Van Den Hoven, E |