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Author(s)
2018-01-29
Player retention in league of legends: A study using survival analysis
Demediuk, S
;
Murrin, A
;
Bulger, D
;
Hitchens, M
;
Drachen, A
;
Raffe, WL
;
Tamassia, M
2011-08-24
Evolving patch-based terrains for use in video games
Raffe, WL
;
Zambetta, F
;
Li, X
2015-06-01
Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms
Raffe, WL
;
Zambetta, F
;
Li, X
;
Stanley, KO
2017-10-23
Monte Carlo tree search based algorithms for dynamic difficulty adjustment
Demediuk, S
;
Tamassia, M
;
Raffe, WL
;
Zambetta, F
;
Li, X
;
Mueller, F
2013-08-21
Neuroevolution of content layout in the PCG: Angry bots video game
Raffe, WL
;
Zambetta, F
;
Li, X
2019-01-29
Challenging AI: Evaluating the Effect of MCTS-Driven Dynamic Difficulty Adjustment on Player Enjoyment
Demediuk, S
;
Tamassia, M
;
Li, X
;
Raffe, WL
2015-11-04
Enhancing theme park experiences through adaptive cyber-physical play
Raffe, WL
;
Tamassia, M
;
Zambetta, F
;
Li, X
;
Mueller, FF
2015-10-05
Player-computer interaction features for designing digital play experiences across six degrees of water contact
Raffe, WL
;
Tamassia, M
;
Zambetta, F
;
Li, X
;
Pell, SJ
;
Mueller, FF
2014-08-01
Personalized procedural map generation in games via evolutionary algorithms
Raffe, WL
2018-06-29
Combining skeletal tracking and virtual reality for game-based fall prevention training for the elderly
Raffe, WL
;
Garcia, JA
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Artificial Intelligence & Image P...
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