Theorising the Utility of Combining Frame Theory and Game Theory: Consequences for Design and Technology Education

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dc.contributor.author Kokotovich, V
dc.contributor.editor Middleton, H
dc.contributor.editor Pavlova, M
dc.date.accessioned 2010-05-28T10:03:21Z
dc.date.issued 2008-01
dc.identifier.citation Exploring Technology Education: Solutions to Issues in a Globalised World, 2008, pp. 237 - 247
dc.identifier.isbn 978-1-921291-54-8
dc.identifier.other E1 en_US
dc.identifier.uri http://hdl.handle.net/10453/11290
dc.description.abstract Abstract: A review of the three research domains of design, frame theory, and Game Theory, reveals that they offer new and relevant perspectives that have the capacity to inform Design & Technology education. Generally, at some point in everyoneâs life they will have learned to play some sort of game. Over time theoretical models of game play have emerged and evolved, and while games are often played against known opponents, the games that are played against unknown opponents have the most relevance here. Further, during game play the process of making sound incremental decisions is important. This also holds true for design decisions that are made incrementally, often in relation to shifting frames of reference. Consequently, the design process can be considered one of co-evolution with respect to the problem-solution nexus. These shifting frames of reference (manipulable variables of context/contexts) play a central role in the design process; therefore Framing Theory has significance for design. This paper reviews core underlying constructs within the domains mentioned above. Further, this paper will present the case that new perspectives derived from a number of core themes which have resonance within the three domains have implications and consequences for Design & Technology Education.
dc.publisher Griffith Institute for Educational Research
dc.subject Game Theory, Frame Theory, Design Education
dc.subject Game Theory, Frame Theory, Design Education
dc.title Theorising the Utility of Combining Frame Theory and Game Theory: Consequences for Design and Technology Education
dc.type Conference Proceeding
dc.parent Exploring Technology Education: Solutions to Issues in a Globalised World
dc.journal.number en_US
dc.publocation Queensland, Australia en_US
dc.publocation Queensland, Australia
dc.identifier.startpage 237 en_US
dc.identifier.endpage 247 en_US
dc.cauo.name DAB.School of Design en_US
dc.conference Verified OK en_US
dc.conference Biennial International Conference on Technology Education Research
dc.for 1203 Design Practice and Management
dc.personcode 900428 en_US
dc.percentage 100 en_US
dc.classification.name Design Practice and Management en_US
dc.classification.type FOR-08 en_US
dc.edition en_US
dc.custom Biennial International Conference on Technology Education Research en_US
dc.date.activity 20081127 en_US
dc.date.activity 2008-11-27
dc.location.activity Surfers Paradise, Gold Coast, Queensland, Australia en_US
dc.location.activity Surfers Paradise, Gold Coast, Queensland, Australia
dc.description.keywords Game Theory, Frame Theory, Design Education en_US
dc.description.keywords Game Theory, Frame Theory, Design Education
dc.staffid en_US
dc.staffid 900428 en_US
pubs.embargo.period Not known
pubs.organisational-group /University of Technology Sydney
pubs.organisational-group /University of Technology Sydney/Faculty of Design, Architecture and Building
pubs.organisational-group /University of Technology Sydney/Faculty of Design, Architecture and Building/School of Design


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