Unpacking narrative in a hypermedia 'artedventure' for children

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dc.contributor.author Stenglin, MK
dc.contributor.author Djonov, EN
dc.contributor.editor Hoffmann, CR
dc.date.accessioned 2012-02-02T02:44:10Z
dc.date.issued 2010-01
dc.identifier.citation Narrative Revisited: Telling a story in the age of new media, 2010, 1st, pp. 185 - 212
dc.identifier.isbn 9789027256034
dc.identifier.other B1 en_US
dc.identifier.uri http://hdl.handle.net/10453/14327
dc.description.abstract Many online games for children adopt elements of narrative to encourage users to embark on and complete learning activities. One such game, described by its designers as an `artedventure, is Leonardos Workshop (Sanford Ink Corporation 19982009a). In it users travel back in time to Leonardo da Vincis workshop guided by Carmine Chameleon, a fictional character knowledgeable in art history and theory, in order to discover who has destroyed the artists legacy by leaving objects that do not belong to the Renaissance in his workshop.Adopting Systemic Functional Theory as the analytical framework, this chapter examines how the features that define narrative as a type of western-culture story genre (Martin and Plum 1997) are distributed multimodally and hypertextually in this hypermedia game. Specifically, by applying to the analysis of the game the systemic functional notions of `genre and `macro-genre (Martin, 1986, 1992, 1994, 1995, 1997, 2001, 2002; Martin and Rose, 2008), Djonovs (2005, in press) framework for analysing logico-semantic relations in hypermedia, Appraisal Theory (Martin and White 2005) and Stenglins (2004, 2007, 2008a, 2008b, 2009a, 2009b, in press a, in press b) concepts of Binding and Bonding as resources for creating security and fostering affiliation in 3D and hypermedia spaces, we aim to evaluate the potential of narrative to encourage and support players learning in Leonardos Workshop
dc.publisher John Benjamins
dc.title Unpacking narrative in a hypermedia 'artedventure' for children
dc.type Chapter
dc.parent Narrative Revisited: Telling a story in the age of new media
dc.journal.number en_US
dc.publocation Amsterdam/Philadelphia en_US
dc.publocation New York
dc.publocation Amsterdam/Philadelphia
dc.identifier.startpage 185 en_US
dc.identifier.endpage 212 en_US
dc.cauo.name FASS.Education Group en_US
dc.conference Verified OK en_US
dc.conference IEEE International Conference on Acoustics, Speech and Signal Processing
dc.for 1302 Curriculum and Pedagogy
dc.personcode 106940
dc.personcode 117202
dc.percentage 100 en_US
dc.classification.name Curriculum and Pedagogy en_US
dc.classification.type FOR-08 en_US
dc.edition 1st en_US
dc.edition 1st
dc.custom en_US
dc.date.activity en_US
dc.date.activity 2007-04-15
dc.location.activity en_US
dc.location.activity Honolulu, HI
dc.description.keywords NA
pubs.embargo.period Not known
pubs.organisational-group /University of Technology Sydney
pubs.organisational-group /University of Technology Sydney/Faculty of Arts and Social Sciences
pubs.organisational-group /University of Technology Sydney/Faculty of Health
utslib.copyright.status Closed Access
utslib.copyright.date 2015-04-15 12:17:09.805752+10
pubs.consider-herdc true
utslib.collection.history Closed (ID: 3)


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