Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment

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dc.contributor.author Laver, K
dc.contributor.author Laver, K
dc.contributor.author Ratcliffe, J
dc.contributor.author Ratcliffe, J
dc.contributor.author George, S
dc.contributor.author George, S
dc.contributor.author Burgess, LB
dc.contributor.author Burgess, LB
dc.contributor.author Crotty, M
dc.contributor.author Crotty, M
dc.date.accessioned 2012-10-12T03:34:27Z
dc.date.issued 2011-01
dc.date.issued 2011-01
dc.identifier.citation BMC Geriatrics, 2011, 11 (64), pp. 1 - 6
dc.identifier.citation BMC Geriatrics, 2011, 11 (64), pp. 1 - 6
dc.identifier.issn 1471-2318
dc.identifier.issn 1471-2318
dc.identifier.other C1 en_US
dc.identifier.uri http://hdl.handle.net/10453/18639
dc.description.abstract Background Interactive video games such as the Nintendo Wii Fit are increasingly used as a therapeutic tool in health and aged care settings however, their acceptability to older people is unclear. The aim of this study was to determine the acceptability of the Nintendo Wii Fit as a therapy tool for hospitalised older people using a discrete choice experiment (DCE) before and after exposure to the intervention. Methods A DCE was administered to 21 participants in an interview style format prior to, and following several sessions of using the Wii Fit in physiotherapy. The physiotherapist prescribed the Wii Fit activities, supervised and supported the patient during the therapy sessions. Attributes included in the DCE were: mode of therapy (traditional or using the Wii Fit), amount of therapy, cost of therapy program and percentage of recovery made. Data was analysed using conditional (fixed-effects) logistic regression. Results Prior to commencing the therapy program participants were most concerned about therapy time (avoiding programs that were too intensive), and the amount of recovery they would make. Following the therapy program, participants were more concerned with the mode of therapy and preferred traditional therapy programs over programs using the Wii Fit. Conclusions The usefulness of the Wii Fit as a therapy tool with hospitalised older people is limited not only by the small proportion of older people who are able to use it, but by older people's preferences for traditional approaches to therapy. Mainstream media portrayals of the popularity of the Wii Fit with older people may not reflect the true acceptability in the older hospitalised population.
dc.description.abstract Background Interactive video games such as the Nintendo Wii Fit are increasingly used as a therapeutic tool in health and aged care settings however, their acceptability to older people is unclear. The aim of this study was to determine the acceptability of the Nintendo Wii Fit as a therapy tool for hospitalised older people using a discrete choice experiment (DCE) before and after exposure to the intervention. Methods A DCE was administered to 21 participants in an interview style format prior to, and following several sessions of using the Wii Fit in physiotherapy. The physiotherapist prescribed the Wii Fit activities, supervised and supported the patient during the therapy sessions. Attributes included in the DCE were: mode of therapy (traditional or using the Wii Fit), amount of therapy, cost of therapy program and percentage of recovery made. Data was analysed using conditional (fixed-effects) logistic regression. Results Prior to commencing the therapy program participants were most concerned about therapy time (avoiding programs that were too intensive), and the amount of recovery they would make. Following the therapy program, participants were more concerned with the mode of therapy and preferred traditional therapy programs over programs using the Wii Fit. Conclusions The usefulness of the Wii Fit as a therapy tool with hospitalised older people is limited not only by the small proportion of older people who are able to use it, but by older people's preferences for traditional approaches to therapy. Mainstream media portrayals of the popularity of the Wii Fit with older people may not reflect the true acceptability in the older hospitalised population.
dc.publisher BioMed Central
dc.publisher BioMed Central
dc.subject NA, Geriatrics
dc.subject NA, Geriatrics
dc.subject NA; Geriatrics
dc.subject NA; Geriatrics
dc.title Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment
dc.title Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment
dc.type Journal Article
dc.type Journal Article
dc.parent BMC Geriatrics
dc.parent BMC Geriatrics
dc.journal.volume 64
dc.journal.volume 64
dc.journal.volume 11
dc.journal.volume 11
dc.journal.number 64 en_US
dc.publocation United Kingdom en_US
dc.identifier.startpage 1 en_US
dc.identifier.endpage 6 en_US
dc.cauo.name SCI.Mathematical Sciences en_US
dc.conference Verified OK en_US
dc.for 1103 Clinical Sciences
dc.for 1103 Clinical Sciences
dc.personcode 0000073179 en_US
dc.personcode 0000082544 en_US
dc.personcode 0000073181 en_US
dc.personcode 960812 en_US
dc.personcode 0000073182 en_US
dc.percentage 100 en_US
dc.classification.name Clinical Sciences en_US
dc.classification.type FOR-08 en_US
dc.edition en_US
dc.custom en_US
dc.date.activity en_US
dc.location.activity en_US
dc.description.keywords NA en_US
dc.description.keywords NA
dc.description.keywords NA
dc.staffid en_US
pubs.embargo.period Not known
pubs.embargo.period Not known
pubs.organisational-group /University of Technology Sydney
pubs.organisational-group /University of Technology Sydney
pubs.organisational-group /University of Technology Sydney/Faculty of Science
pubs.organisational-group /University of Technology Sydney/Faculty of Science
pubs.organisational-group /University of Technology Sydney/Faculty of Science/School of Mathematical Sciences
pubs.organisational-group /University of Technology Sydney/Faculty of Science/School of Mathematical Sciences


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