The planning and experience of time and space in three gestural media: theatre, film and interactive film

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dc.contributor.author Danylak, R
dc.contributor.author Edmonds, EA
dc.date.accessioned 2014-04-03T01:26:04Z
dc.date.issued 2012-01
dc.identifier.citation International Journal of Arts and Technology, 2012, 5 (1), pp. 1 - 16
dc.identifier.issn 1754-8853
dc.identifier.other C1 en_US
dc.identifier.uri http://hdl.handle.net/10453/23355
dc.description.abstract Human bodily gestures are now clearly present as a factor in human computer interface design extending interactor experiences into designed space, in particular as interactive film, where the interactor may have gestural and emotional experiences with on-screen material. This paper describes the organisation of time and space in three media forms where gestures are prominent, namely theatre, film and interactive film, showing their interrelation, where interactive film absorbs processes of the first two media and is experienced as a game. The plan processes of the media is the focus of discussion, in particular the plan from the interactive gestural film game, To be or not to be, an original artwork designed and evaluated for practice-based research. A summary of gestural evaluation is also included.
dc.publisher Inderscience
dc.relation.isbasedon 10.1504/IJART.2012.044334
dc.subject time, space, interactive film, game.
dc.subject time; space; interactive film; game.
dc.title The planning and experience of time and space in three gestural media: theatre, film and interactive film
dc.type Journal Article
dc.parent International Journal of Arts and Technology
dc.journal.volume 1
dc.journal.volume 5
dc.journal.number 1 en_US
dc.publocation UK en_US
dc.identifier.startpage 1 en_US
dc.identifier.endpage 16 en_US
dc.cauo.name FEIT.School of Software en_US
dc.conference Verified OK en_US
dc.for 1902 Film, Television and Digital Media
dc.personcode 030278 en_US
dc.personcode 021076 en_US
dc.percentage 100 en_US
dc.classification.name Film, Television and Digital Media en_US
dc.classification.type FOR-08 en_US
dc.edition en_US
dc.custom en_US
dc.date.activity en_US
dc.location.activity en_US
dc.description.keywords time; space; interactive film; game. en_US
dc.description.keywords Arching action Frame Generic model Reinforced concrete Softening
dc.description.keywords time
dc.description.keywords space
dc.description.keywords interactive film
dc.description.keywords game.
dc.staffid 021076 en_US
pubs.embargo.period Not known
pubs.organisational-group /University of Technology Sydney
pubs.organisational-group /University of Technology Sydney/Faculty of Engineering and Information Technology
pubs.organisational-group /University of Technology Sydney/Faculty of Engineering and Information Technology/School of Software
pubs.organisational-group /University of Technology Sydney/Strength - Human Centred Technology Design


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