The Actor and the Virtual World: Practice Based-Research as Innovation in Human-Computer Interaction

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dc.contributor.author Danylak, R
dc.contributor.author Edmonds, EA
dc.contributor.editor Vella, R
dc.date.accessioned 2009-11-09T05:35:36Z
dc.date.issued 2005-01
dc.identifier.citation Speculation and Innovation Conference, 2005, pp. 1 - 9
dc.identifier.other E1 en_US
dc.identifier.uri http://hdl.handle.net/10453/2403
dc.description.abstract Digitisation has ushered in profound changes in human communication, effects that as yet are still poorly understood with potentials that are only fractionally realised. Space and time are transformed into unusual configurations with computing multimodal inputs and outputs, best described as sound, image, text and gesture, often occurring simultaneously in human-computer interaction. Theatre arts are a particularly useful focus for practice-based research into digitisation because meaning is created within this art form through the manipulation and representation of space and time. This paper will focus on gesture formation in theatre practice offering an understanding of how gestural inputs can be sensibly used in the digital realm by defining the qualities and capabilities of multimodal interaction. An underlying principle is that technology amplifies what is already present in human communication. Semiotic analysis, a literary meta-language is a primary tool of this investigation.
dc.publisher Australia CRC for Interaction Design
dc.title The Actor and the Virtual World: Practice Based-Research as Innovation in Human-Computer Interaction
dc.type Conference Proceeding
dc.parent Speculation and Innovation Conference
dc.journal.number en_US
dc.publocation Brisbane, Australia en_US
dc.publocation Brisbane, Australia
dc.publocation Brisbane, Australia
dc.identifier.startpage 1 en_US
dc.identifier.endpage 9 en_US
dc.cauo.name FEIT.School of Systems, Management and Leadership en_US
dc.conference Verified OK en_US
dc.conference Speculation and Innovation Conference
dc.conference Speculation and Innovation Conference
dc.conference.location Brisbane, Australia en_US
dc.for 080602 Computer-Human Interaction
dc.personcode 021076
dc.personcode 030278
dc.percentage 100 en_US
dc.classification.name Computer-Human Interaction en_US
dc.classification.type FOR-08 en_US
dc.custom Speculation and Innovation Conference en_US
dc.date.activity 20050330 en_US
dc.date.activity 2005-03-30
dc.date.activity 2005-03-30
dc.location.activity Brisbane, Australia en_US
dc.location.activity Brisbane, Australia
dc.location.activity Brisbane, Australia
dc.description.keywords text, gesture, interaction en_US
dc.description.keywords text, gesture, interaction
dc.description.keywords text, gesture, interaction
pubs.embargo.period Not known
pubs.organisational-group /University of Technology Sydney
pubs.organisational-group /University of Technology Sydney/Faculty of Engineering and Information Technology
pubs.organisational-group /University of Technology Sydney/Faculty of Engineering and Information Technology/School of Software
pubs.organisational-group /University of Technology Sydney/Strength - Human Centred Technology Design
utslib.copyright.status Open Access
utslib.copyright.date 2015-04-15 12:23:47.074767+10


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