Reconciling design issues and values in simulations

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dc.contributor.author Spindler, LF
dc.contributor.author Leigh, EE
dc.date.accessioned 2009-12-21T02:39:04Z
dc.date.issued 2003-01
dc.identifier.citation Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research, 2003, 34 (3), pp. 447 - 457
dc.identifier.issn 1046-8781
dc.identifier.other C1 en_US
dc.identifier.uri http://hdl.handle.net/10453/5550
dc.description.abstract Australia's geographic position in the southeast quadrant of Asia can hardly be disputed, but the historical and emotional ties, until recent times, have been with England and Europe rather than the countries to the north. As the nation take steps to adjust awareness of its location and implications for international relationships and economic development, it has simultaneously been revising its understanding of the past, with specific and ongoing concern for redressing past injustices toward indigenous Australians. The University of Technology, Sydney, actively promotes intercultural awareness among its highly diverse staff and student body, with a special concern for providing for indigenous learners and staff. As academics, the authors had an opportunity to design an interactive online learning activity for exploring issues of Reconciliation within this wider context. As they worked on clarifying a design brief, the authors realized that more fundamental beliefs and issues were shaping their discussions. This article reports on what happened when they found that they were unable to continue with the initial brief and instead moved to reconsider their separate and mutual perceptions of intercultural issues shaping the process of Reconciliation in Australia. This led to design of a simulation for values-based learning adaptable to issues of Reconciliation and other ways of achieving cultural conflict-resolution.
dc.publisher SAGE Publications
dc.relation.isbasedon 10.1177/1046878103255794
dc.title Reconciling design issues and values in simulations
dc.type Journal Article
dc.parent Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research
dc.journal.volume 3
dc.journal.volume 34
dc.journal.number 3 en_US
dc.publocation Thousand Oaks, Calif. en_US
dc.identifier.startpage 447 en_US
dc.identifier.endpage 457 en_US
dc.cauo.name FASS.Faculty of Arts and Social Sciences en_US
dc.conference Verified OK en_US
dc.for 1702 Cognitive Sciences
dc.personcode 890341
dc.personcode 98100860
dc.percentage 100 en_US
dc.classification.name Cognitive Sciences en_US
dc.classification.type FOR-08 en_US
dc.description.keywords simulation; gaming; reconciliation; Australia en_US
dc.description.keywords simulation
dc.description.keywords gaming
dc.description.keywords reconciliation
dc.description.keywords Australia
pubs.embargo.period Not known
pubs.organisational-group /University of Technology Sydney
pubs.organisational-group /University of Technology Sydney/Faculty of Arts and Social Sciences
utslib.copyright.status Closed Access
utslib.copyright.date 2015-04-15 12:17:09.805752+10
utslib.collection.history Uncategorised (ID: 363)
utslib.collection.history Closed (ID: 3)


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