Museums actively researching visitors experiences and learning (MARVEL): a methodological study

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dc.contributor.author Griffin, JM
dc.contributor.author Kelly, L
dc.contributor.author Savage, G
dc.contributor.author Hatherly, J
dc.date.accessioned 2009-12-21T03:56:13Z
dc.date.issued 2005-01
dc.identifier.citation Open Museum Journal, 2005, 7 (1), pp. 1 - 19
dc.identifier.issn 1443-5144
dc.identifier.other C1 en_US
dc.identifier.uri http://hdl.handle.net/10453/6061
dc.description.abstract Museums and similar institutions spend a great deal of time, money and effort developing exhibits that facilitate visitor learning. Learning outcomes are core business for most museums. Contemporary management practice recognises that performance is stronger when outcomes are measured, yet the typical performance measures used by museums are numeric counts of visitors, exhibitions, events, tickets sold or levels of .satisfaction.. An effective, meaningful and economical way of measuring learning is needed. The development of a meaningful procedure for uncovering learning allows for the gathering of information that will have enormous impact on the quality of future exhibitions. The MARVEL project (Museums Actively Researching Visitor Experiences and Learning) was a collaboration between the University of Technology Sydney, the Australian Museum, the Royal Botanic Gardens Sydney and Environmetrics Pty Ltd. The project team members are Janette Griffin, Lynda Kelly, Janelle Hatherly and Gillian Savage respectively from each of the above organisations. The aim was to develop a set of .tools. for measuring aspects of learning in any cultural institution, and that could be used by staff who may have little evaluation experience. Three tools were developed and tested to meet this need. This paper reports on the development and initial testing of these tools. A following paper will include field trials of the tools and some tentative data gathered from five museums.
dc.publisher Australian Museums and Galleries Online
dc.title Museums actively researching visitors experiences and learning (MARVEL): a methodological study
dc.type Journal Article
dc.parent Open Museum Journal
dc.journal.volume 1
dc.journal.volume 7
dc.journal.number 1 en_US
dc.publocation Sydney en_US
dc.publocation Sydney, Australia
dc.identifier.startpage 1 en_US
dc.identifier.endpage 19 en_US
dc.cauo.name FASS.Education Group en_US
dc.conference Verified OK en_US
dc.conference BGPP/ACOFT
dc.for 210204 Museum Studies
dc.personcode 910032
dc.percentage 100 en_US
dc.classification.name Museum Studies en_US
dc.classification.type FOR-08 en_US
dc.date.activity 2005-06-04
dc.location.activity Sydney, Australia
dc.description.keywords museums, learning, methodolgy en_US
pubs.embargo.period Not known
pubs.organisational-group /University of Technology Sydney
pubs.organisational-group /University of Technology Sydney/Faculty of Arts and Social Sciences
pubs.organisational-group /University of Technology Sydney/Strength - Research in Learning and Change
utslib.copyright.status Closed Access
utslib.copyright.date 2015-04-15 12:23:47.074767+10
utslib.collection.history General (ID: 2)


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