Online Text-based Roleplay-Simulation: The Challenges Ahead

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dc.contributor.author McLaughlan, RG
dc.contributor.author Kirkpatrick, D
dc.contributor.editor Becketts, P
dc.date.accessioned 2010-05-18T06:50:25Z
dc.date.issued 2005-01
dc.identifier.citation Simulation - Fulfilling the Promise: Successes and Visions for the Road Ahead, Proceedings of SimTecT 2005 (Simulation Technology and Training Conference), 2005, pp. 1 - 4
dc.identifier.other E1 en_US
dc.identifier.uri http://hdl.handle.net/10453/7195
dc.description.abstract Online Roleplay-Simulation has widely been shown to be an effective teaching and learning tool based on participant feedback. Central to achieving the desired learning outcomes from these activities is the way communication media is used within them. The communication media within online roleplay-simulation environments often include email, text chat, discussion forums (using bulletin boards) as well as Internet search tools. It has been recognized that these different forms of communication delivery are not neutral-they invoke or evoke particular kinds of learning behaviour. While electronic dialogue can support interactions such as information exchange, opinion and suggestions which are integral to such simulations it is less suited for communicating agreement and disagreement and for socialemotional tasks involving conflict and negotiation. A key feature of role-based learning is their experiential nature and the reliance upon reflection of actions within the activity. This presents a challenge for educators to design activities that use communication media effectively. During various stages of an online roleplay-simulation challenges arise in relation to online dialogue management, online tools for reflection, online socialization and supporting persona development and participant interaction. Some strategies that have been found to address these issues include using features of the online roleplay-simulation software to monitor participant interaction, promoting groupwork interactions and learning designs that consider the limitations of the available communication media and Internet access, creating activities which develop participant information literacy skills, and the appropriate use of blended learning to support activities which are constrained by the available communication media.
dc.publisher Simulation Industry Association of Australia (SIAA)
dc.title Online Text-based Roleplay-Simulation: The Challenges Ahead
dc.type Conference Proceeding
dc.parent Simulation - Fulfilling the Promise: Successes and Visions for the Road Ahead, Proceedings of SimTecT 2005 (Simulation Technology and Training Conference)
dc.journal.number en_US
dc.publocation Sydney, Australia en_US
dc.identifier.startpage en_US
dc.identifier.startpage 1 en_US
dc.identifier.endpage 4 en_US
dc.cauo.name FEIT.School of Civil and Environmental Engineering en_US
dc.conference en_US
dc.conference Verified OK en_US
dc.conference Simulation Technology and Training Conference
dc.conference.location Sydney, Australia en_US
dc.for 0801 Artificial Intelligence and Image Processing
dc.personcode 921007
dc.percentage 100 en_US
dc.classification.name Artificial Intelligence and Image Processing en_US
dc.classification.type FOR-08 en_US
dc.custom Simulation Technology and Training Conference en_US
dc.date.activity 20050509 en_US
dc.date.activity 2005-05-09
dc.location.activity Sydney, Australia en_US
dc.description.keywords simulation, role-play, education en_US
pubs.embargo.period Not known
pubs.organisational-group /University of Technology Sydney
pubs.organisational-group /University of Technology Sydney/Faculty of Engineering and Information Technology
pubs.organisational-group /University of Technology Sydney/Faculty of Engineering and Information Technology/School of Civil and Environmental Engineering
pubs.organisational-group /University of Technology Sydney/Strength - Technology in Wastewater Treatment
utslib.copyright.status Open Access
utslib.copyright.date 2015-04-15 12:23:47.074767+10
utslib.collection.history General (ID: 2)


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