Noisy Introspection in the 11–20 Game
- Publication Type:
- Journal Article
- Citation:
- Economic Journal, 2018, 128 (611), pp. 1509 - 1530
- Issue Date:
- 2018-06-01
Open Access
Copyright Clearance Process
- Recently Added
- In Progress
- Open Access
This item is open access.
© 2017 Royal Economic Society Previous experiments based on the 11–20 game have produced evidence for the level-k model with observed levels of strategic thinking consistently ranging from 0 to 3. Our baseline treatment uses the 11–20 game and replicates previous results. We apply four models of strategic thinking to the baseline-treatment data and use these to predict behaviour and beliefs in five other treatments that employ games with a very similar structure. The best predictive performance is achieved by models that incorporate ‘common knowledge of noise’. A model of noisy introspection, which does so, predicts behaviour remarkably well.
Please use this identifier to cite or link to this item: