Challenges in Prototyping Email in Three Dimensions

Publisher:
VSMM Society
Publication Type:
Conference Proceeding
Citation:
Proceedings of the 13th International Conference on Virtual Systems and Multimedia (VSMM'07), 2007, pp. 1 - 15
Issue Date:
2007-01
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There are numerous arguments for the usefulness of paper prototyping. It allows the identification and prevention of design problems and usability issues before work begins on an electronic proof of concept (EPOC). It is less costly and more flexible than testing with an EPOC and then amending it after it has been built. However, this project presented challenges in relation to paper prototyping an application that represents email data threedimensionally. Although it was possible to do some abstract prototyping on paper, there were limitations in the extent to which a 3D model could be articulated two-dimensionally. The paper details the authors multimethodological approach to developing an application which enables the search, display and filtering of email data beyond the standard functionalities available in conventional email software. Such methodologies included persona development, task analysis, competitor analysis, abstract (paper and electronic) prototyping. This combination demonstrates the utility of Houde and Hill s (1997) model of developing a range of prototypes within a single project to demonstrate role, look and feel and implementation of a proposed design.
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