Understanding the experience of interactive art: Iamascope in Beta_space

Publisher:
Creativity and Cognition Studios Press
Publication Type:
Conference Proceeding
Citation:
Proceedings of the second Australasian conference on Interactive entertainment, 2005, 123 pp. 49 - 56
Issue Date:
2005-01
Full metadata record
This paper describes a study into the situated experience of interactive art. The study was conducted with audiences of the artwork Iamascope and is framed by the four categories of embodied experience that have been proposed by its artist Sidney Fels. The video-cued recall method we employed was shown to reveal rich detail about situated interactive art experience. The results provide a detailed account of how the categories of embodiment manifest themselves in audience experience and lead to the proposal of a blueprint for the trajectory of interaction produced by Iamascope which may be generalisable to other interactive artworks.
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