Establishing research criteria for performed gestures and emotional interaction in an interactive gestural film game: To be or not to be
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This work describes practice-based research using an interactive gestural film game To be or not to be, to study the relationship between performed gestures and emotional response. The work is based on lines from Act 3 scene i from Shakespeare's play Hamlet and is the result of a collaboration between an intermedia artist, (the first author) and a programmer / designer. Attention is given first to the original design method based on gestural expression in theatre using the key techniques of text, rehearsal and performance. This is followed by an evaluation of performed gestures and emotional responses of audience / user interaction with the work establishing research criteria (collaboration with second author). A primary design goal was to construct an interface where coherent and continuous gestural and emotional interaction occurred.
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