Problem Video Game Use and Dimensions of Psychopathology

Publication Type:
Journal Article
Citation:
International Journal of Mental Health and Addiction, 2011, 9 (3), pp. 248 - 256
Issue Date:
2011-06-01
Filename Description Size
10.1007_s11469-010-9282-5.pdfPublished Version115.97 kB
Adobe PDF
Full metadata record
The objective of this study was to examine associations between problem video game use and psychopathology. The Video Game Use Questionnaire (VGUQ) and the Symptom Checklist 90 (SCL-90) were administered in an international anonymous online survey. The VGUQ was used to identify problem video game users and SCL-90 assessed dimensions of psychopathology. In comparison with other video game players (n = 1789), those with problem video game use (n = 156) had significantly elevated scores on all SCL-90 subscales. When compared to the U. S. male nonpatients, a significantly greater proportion of male video game players exhibited higher levels of all psychopathology. These findings suggest that there is a non-specific relationship between various domains of psychopathology and video game use in general and problem video game use in particular. © 2010 Springer Science+Business Media, LLC.
Please use this identifier to cite or link to this item: