Interactive physics-based ink splattering art creation
- Publication Type:
- Journal Article
- Citation:
- Computer Graphics Forum, 2013, 32 (7), pp. 147 - 156
- Issue Date:
- 2013-01-01
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Lei_et_al-2013-Computer_Graphics_Forum.pdf | Published Version | 4.97 MB |
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This paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching tool for digital artists, and we propose two interaction mode: ink-flicking mode and ink-dripping mode, that are designed to be analogous to the artistic techniques of ink splattering in real world. The core of our ink splattering system is a novel three-stage ink splattering framework that simulates the physics-based interaction of ink with different mediums including brush heads, air and paper. We have implemented the physical engine in CUDA and the whole simulation process runs at interactive speed. © 2013 The Eurographics Association and John Wiley & Sons Ltd.
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