Designing a Visual Language for Interaction Representation Based on Aspects of Human Movement

IGI Global
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Visual Languages for Interactive Computing: Definitions and Formalizations book, 2007, 1, pp. 205 - 231
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Interactions are core part of interactive computing. However, their mechanisms remain poorly understood. The tendency has been to understand interactions in terms of the results they produce rather than to provide the mechanisms that explain how interactions unfold in time. In this chapter, we present a framework for creating visual languages for representing interactions, which uses human movement as a source for the core concepts of the visual language. Our approach is motivated and supported by the evidence, coming from the research on kinaesthetic thinking, that constructs based on human movement support higher-level cognitive processes and can be intuitively recognised by humans.
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