Plan|play|pressure|pause. Engaging creative information practices
- Publisher:
- iSchools
- Publication Type:
- Conference Proceeding
- Citation:
- 2013, pp. 1044 - 1046
- Issue Date:
- 2013-01-01
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This alternative event is one of a series of successful iConference sessions developing a discourse that recognizes and appreciates what the creative milieu described by Howkins (2009) and Florida (2001) means for our creative information practices. Collectively, these events frame a new research area to engage and envision investigations into those practices. The 2013 event critically engages participants in creative practices by drawing upon Anderson’s 4P heuristic (plan, play, pressure, pause) to scaffold creative engagements. Each of these “Ps” represents a different way of engaging with information. Working on the premise that having a mix of the four is critical in nurturing an innovative culture, participants are invited to become more mindful of the mix that might best suit their own contexts: be it in their personal practice or the practice of the communities they wish to serve. To wrap-up, participants envision next steps in this emerging research area.
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