WebPainter: Collaborative Stroke-Based Rendering Through HTML5 and WebGL

Publication Type:
Conference Proceeding
Citation:
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2017, 10345 LNCS pp. 210 - 217
Issue Date:
2017-01-01
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© 2017, Springer International Publishing AG. Computer-aided drawing system assists users to convert the input real photos into painterly style images. Nowadays, it is widely developed as cloud brush engine service in many creative software tools and applications of artistic rendering such as Prisma [1], Photoshop [2], and Meitu [3], because the machine learning server has more powerful than the stand-alone version. In this paper, we propose a web collaborative Stroke-based Learning and Rendering (WebSBLR) system. Different from the existing methods that are mainly focused on the artistic filters, we concentrate on the stroke realistic rendering engine for browser on client using WebGL and HTML5. Moreover, we implement the learning-based stroke drawing path generation module on the server. By this way, we enable to achieve the computer-supported cooperative work (CSCW), especially for multi-screen synchronous interaction. The experiments demonstrated our method are efficient to web-based multi-screen painting simulation.
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