Hybrid animation production and the dream of flight
- Publisher:
- ACM
- Publication Type:
- Conference Proceeding
- Citation:
- SIGGRAPH ASIA Art Gallery/Art Papers, SA 2019, 2019
- Issue Date:
- 2019-11-17
Closed Access
Filename | Description | Size | |||
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3354918.3361906.pdf | Published version | 1.95 MB |
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© 2019 Simon Rippingale, Andrew Johnston and Andrew Bluff. Through a detailed account of a recent practice-based research project - a short animation project called Jasper, this paper explores how a hybrid analogue/digital production approach can generate a unique and engaging visual style - one that sits between the tangible, handcrafted feel of miniatures and the cleanness, fluidity and flexibility of computer-generated animation. The author examines the new creative possibilities and challenges that a hybrid animation production approach presents and also outlines various technical platforms encountered during the production of Jasper, including motion-controlled camera systems, 3D printing, game engines, point cloud scans and augmented reality.
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