Tangible landscapes and abstract narratives

Publisher:
ACM
Publication Type:
Conference Proceeding
Citation:
TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction, 2020, pp. 689-695
Issue Date:
2020-02-06
Full metadata record
© 2020 Association for Computing Machinery. The Tangible Landscapes range of interactive audiovisual and sculptural pieces offer audiences opportunities to explore abstract landscapes, recreating an embodied experience of the materials, through tangible interaction with found objects. The objects can contain sensors (tilt, orientation, movement, proximity, pressure, etc) which allow the audience to manipulate the video material through the sensors influencing the algorithms in the system. New meanings and new narratives can emerge from the audience interactions, explorations and interpretations, combining the individual and social, as well as the intimate and the spatial. Interactive art in general, and these pieces in particular, encourage and support the audience to create their own unique experiences, allowing for an individual sense of agency. The resulting patterns and images that emerge from the interaction, though these deliberate opportunities, a participative process of co-creating. This paper presents a range of these Tangible Landscape pieces, their relationship with earlier pieces and research, and placed in a context of artistic expression engaging with nature such as Landscape Art.
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