Learning on Country: A Game-Based approach towards preserving an Australian Aboriginal Language

Publication Type:
Conference Proceeding
Citation:
Proceedings of the 28th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education (ICCE), 2020, 1, pp. 540-545
Issue Date:
2020
Full metadata record
© ICCE 2020 - 28th International Conference on Computers in Education, Proceedings. All rights reserved. Nginya naaa-da banga-mari dalang wingaru-dane. Ngyina diya-ma murri dalan-wa dalang-ra1. This paper presents the design of a prototype 360 degree, interactive, Indigenous language learning game to support the reclamation of Indigenous languages through immersion in community oral traditions expressed through visual and audio effects and the choreography of the characters within the game. The project is underpinned by a foundational acknowledgement that Aboriginal culture is held within the country specific to the language and embodied in that country's landscape. Learning within the game is based around themes of country, weather, local environment and kinship. Animation and design principles were applied from an embodied communication perspective to increase engagement and to reinforce language learning principles, with Indigenous animation and design students bringing an Indigenous perspective to the gestural and design content of the game.
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