Towards Understanding the Design of Body-Actuated Play
- Publisher:
- Association for Computing Machinery (ACM)
- Publication Type:
- Conference Proceeding
- Citation:
- CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play, 2022, pp. 388-391
- Issue Date:
- 2022-11-02
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Patibanda-CHIPlay DC-2022.pdf | Submitted version | 1.92 MB |
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Bodily games often use players' physiology as input to provide output via screen-based modalities. Game design researchers could extend the use of the body as input and output (I/O) by using body-actuating technologies such as Electrical Muscle Stimulation (EMS). EMS works by passing a small amount of electricity via electrodes attached to the player's body, contracting their muscles to actuate involuntary body movements. Our work explores this bodily I/O by creating three "body-actuated play"systems ranging from single-player to social game experiences. Ultimately, by studying the associated user experiences of these systems, we will deduce a prescriptive design framework for designing bodily games in which humans can use their bodies as input and output.
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