SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders
- Publisher:
- Association for Computing Machinery (ACM)
- Publication Type:
- Conference Proceeding
- Citation:
- UIST 2022 Adjunct - Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022, pp. 1-4
- Issue Date:
- 2022-10-29
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Filename | Description | Size | |||
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Aryan-UIST short-2022.pdf | Published version | 14.65 MB |
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Applying the theory of Embodied Cognition through design allows us to create computational interactions that engage our bodies by modifying our body schema. However, in HCI, most of these interactive experiences have been stationed around creating sensing-based systems that leverage our body's position and movement to offer an experience, such as games using Nintendo Wii and Xbox Kinect. In this work, we created two pneumatic inflatables-based prototypes that actuate our body to support embodied cognition in two scenarios by altering the user's body schema. We call these "SomaFlatables"and demonstrate the design and implementation of these inflatables based prototypes that can move and even extend our bodies, allowing for novel bodily experiences. Furthermore, we discuss the future work and limitations of the current implementation.
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