Game-based Augmented Reality Mobile Application for Enhancing Primary School Students' Collaborative Learning in English as a Foreign Language in Cambodia
- Publisher:
- Association for Computing Machinery (ACM)
- Publication Type:
- Conference Proceeding
- Citation:
- Ozchi 2025 Proceedings of the 37th Australian Conference on Human Computer Interaction, 2025, pp. 567-577
- Issue Date:
- 2025-11-28
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This study explores the effectiveness of a game-based Augmented Reality (AR) mobile application in enhancing collaborative learning and English as a Foreign Language (EFL) acquisition among primary students in Cambodia. While the benefits of AR in primary EFL education are known, limited attention has been given to game-based, movement-driven AR in low-resource settings. To address this, the first author developed an AR mobile application using Unity Engine, embedding vocabulary and directional tasks in an interactive environment that promotes physical movement and teamwork. The user study was conducted in a Cambodian primary school with limited-resource settings. Data from English tests, teacher and observer questionnaires, and the first author's observations evaluated language development, collaboration, and engagement. Findings revealed the AR tool improved student engagement, collaboration, and English proficiency, despite some technical challenges. Overall, game-based AR mobile applications show promise as accessible tools for inclusive primary EFL education in low-resource settings like Cambodia.
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