The Lived Body in Design: Mapping the Terrain

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Conference Proceeding
23rd Australian Computer-Human Interaction Conference (OzCHI 2011), 2011, pp. 181 - 184
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We briefly sketch an overview of emerging design research and practice, which values the lived body as a central theoretical foundation in the design of interactive technologies. Three main areas of research activity are presented: theoretical and philosophical perspectives on bodies and embodiment; concepts of the body; and design approaches and methods for working with the body and bodily literacy.
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