The Actor and the Virtual World: Practice Based-Research as Innovation in Human-Computer Interaction

Publisher:
Australia CRC for Interaction Design
Publication Type:
Conference Proceeding
Citation:
Speculation and Innovation Conference, 2005, pp. 1 - 9
Issue Date:
2005-01
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Digitisation has ushered in profound changes in human communication, effects that as yet are still poorly understood with potentials that are only fractionally realised. Space and time are transformed into unusual configurations with computing multimodal inputs and outputs, best described as sound, image, text and gesture, often occurring simultaneously in human-computer interaction. Theatre arts are a particularly useful focus for practice-based research into digitisation because meaning is created within this art form through the manipulation and representation of space and time. This paper will focus on gesture formation in theatre practice offering an understanding of how gestural inputs can be sensibly used in the digital realm by defining the qualities and capabilities of multimodal interaction. An underlying principle is that technology amplifies what is already present in human communication. Semiotic analysis, a literary meta-language is a primary tool of this investigation.
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