Multimodal Interaction in Protospace 1.0

Publisher:
Jap Sam Books
Publication Type:
Chapter
Citation:
Hyperbody - First Decade of Interactive Architecture, 2012, 1, pp. 533 - 548
Issue Date:
2012-01
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The article is abut the first stages of the protospace development in the old building of the Delft University of Technology, Faculty of Architecture, and focus on the new interaction styles and interfaces infrastructures we designed. I have been involved in the development of protospace from its start in 2003, as a freelance researcher and developer. Since September 2003, the protospace 1.1 phase was about installing several sensors in the space, such as photocells, switch mats and motion detectors. This has largely been carried out by Dieter Vandoren and other researchers of Hyperbody. In 2004 we started the protospace 1.2 phase and developed a camera-based movement tracking system, with audio feedback and speech recognition. In this phase the concept of a separate 'interaction computer' was introduced, which handles all interaction with the players, and communicates with the Virtools computers. The following phase, protospace 1.3, implemented a number of new technologies, to be applied in the case study. protospace 1.4 is a case study, in which the technologies developed in the previous phases are to be applied, and which is described elsewhere.
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