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2011-08-24
Evolving patch-based terrains for use in video games
Raffe, WL
;
Zambetta, F
;
Li, X
2015-06-01
Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms
Raffe, WL
;
Zambetta, F
;
Li, X
;
Stanley, KO
2017-10-23
Monte Carlo tree search based algorithms for dynamic difficulty adjustment
Demediuk, S
;
Tamassia, M
;
Raffe, WL
;
Zambetta, F
;
Li, X
;
Mueller, F
2013-08-21
Neuroevolution of content layout in the PCG: Angry bots video game
Raffe, WL
;
Zambetta, F
;
Li, X
2016-07-02
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game
Tamassia, M
;
Raffe, W
;
Sifa, R
;
Drachen, A
;
Zambetta, F
;
Hitchens, M
2015-11-04
Enhancing theme park experiences through adaptive cyber-physical play
Raffe, WL
;
Tamassia, M
;
Zambetta, F
;
Li, X
;
Mueller, FF
2015-10-05
Player-computer interaction features for designing digital play experiences across six degrees of water contact
Raffe, WL
;
Tamassia, M
;
Zambetta, F
;
Li, X
;
Pell, SJ
;
Mueller, FF
2018-03-01
Learning Options From Demonstrations: A Pac-Man Case Study
Tamassia, M
;
Zambetta, F
;
Raffe, WL
;
Mueller, FF
;
Li, X
2015-01-01
Learning options for an MDP from demonstrations
Tamassia, M
;
Zambetta, F
;
Raffe, W
;
Li, X
2015-11-04
Combining Monte Carlo tree search and apprenticeship learning for capture the flag
Ivanovo, J
;
Raffe, WL
;
Zambetta, F
;
Li, X
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Subject
2
Artificial Intelligence & Image P...
1
0806 Information Systems, 1702 Co...
1
Human Factors
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2015
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2011
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2020
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