Research-based computer games to train civil engineering students to be lifelong learners

Publication Type:
Conference Proceeding
Citation:
Proceedings of the 43rd SEFI Annual Conference 2015 - Diversity in Engineering Education: An Opportunity to Face the New Trends of Engineering, SEFI 2015, 2015
Issue Date:
2015-01-01
Full metadata record
In spite of vast efforts to adopt available information technology in higher education teaching and learning, the truth is that most of university students and academic staff make only limited use of communication technology. Selwyne [1] concluded that there is a growing need for the education community to account for the distinct ?digital disconnect? between the enthusiastic rhetoric and rather more mundane reality of university information and communication technology use. Recent advances in computer science and multimedia as well as optimistic effects of multifaceted modes of education on student learning, have encouraged teachers to look at adopting the new technology to improve students? learning experience. Chang et al. [2] have suggested that digital games can be powerful informal learning environments encouraging active and critical learning, supplementing traditional teaching methods. It is well accepted that well designed discipline based computer games can help with student learning process and experience in higher education. In this study, a computer game called ?Back to Bedrock? has been developed for soil Behaviour subject at undergraduate level and students? learning process has been monitored and evaluated. It was aimed to help Civil Engineering students with information collection methods, creative thinking, problem solving, and lifelong learning abilities, through a research-based computer game. The results of this project indicate that implementing innovative methods such as computer game based assignments can provide enjoyable competitive and cooperative learning environment enhancing students? learning motivation, and critical thinking abilities, improving the overall performance of students in the subject.
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