Three dimensions of learning: experiential activity for engineering innovation education and research

Publication Type:
Journal Article
Citation:
European Journal of Engineering Education, 2015, 40 (5), pp. 476 - 498
Issue Date:
2015-01-01
Full metadata record
© 2014 SEFI. This paper outlines a novel approach to engineering education research that provides three dimensions of learning through an experiential class activity. A simulated decision activity brought current research into the classroom, explored the effect of experiential activity on learning outcomes and contributed to the research on innovation decision making. The ‘decision task’ was undertaken by more than 480 engineering students. It increased their reported measures of learning and retention by an average of 0.66 on a five-point Likert scale, and revealed positive correlations between attention, enjoyment, ongoing interest and learning and retention. The study also contributed to innovation management research by revealing the influence of different data visualisation methods on decision quality, providing an example of research-integrated education that forms part of the research process. Such a dovetailing of different research studies demonstrates how engineering educators can enhance educational impact while multiplying the outcomes from their research efforts.
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