GAVRe <sup>2</sup> : Towards Data-Driven Upper-Limb Rehabilitation with Adaptive-Feedback Gamification

Publication Type:
Conference Proceeding
Citation:
2018 IEEE International Conference on Robotics and Biomimetics, ROBIO 2018, 2019, pp. 164 - 169
Issue Date:
2019-03-11
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© 2018 IEEE. This paper presents Game Adaptive Virtual Reality Rehabilitation (GAVRe 2 ), a framework to augment upper limb rehabilitation using Virtual Reality (VR) gamification and haptic robotic manipulator feedback. GAVRe 2 integrates independent systems in a modular fashion, connecting patients with therapists remotely to increase patient engagement during rehabilitation. GAVRe 2 exploits VR capabilities to not only increase the productivity of therapists administering rehabilitation, but also to improve rehabilitation mobility for patients. Conventional rehabilitation requires face-to-face physical interactions in a clinical setting which can be inconvenient for patients. The GAVRe 2 approach provides an avenue for rehabilitation in a domestic setting by remotely customizing a routine for the patient. Results are then reported back to therapists for data analysis and future training regime development. GAVRe 2 is evaluated experimentally through a system that integrates a popular VR system, a RGB-D camera, and a collaborative industrial robot, with results indicating potential benefits for long-term rehabilitation and the opportunity for upper limb rehabilitation in a domestic setting.
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