VR and Screen Education: An Approach to Assist Student Understanding of Narrative Emphasis, Spatiality and Structural Elements within Narrative VR

Publisher:
Palgrave Macmillan
Publication Type:
Chapter
Citation:
The Palgrave Handbook of Screen Production, 2019, 1, 1 pp. 443 - 458 (15)
Issue Date:
2019-11-23
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Part 5d Heyward REV.docxAccepted Manuscript version60.72 kB
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This chapter explores the challenges faced by educators in incorporating immersive, virtual reality (VR) contents into screen media education. It suggests several ‘threshold concepts’, or critical conceptual gateways, relevant to immersive media and cinematic virtual reality (CVR) concerning narrative emphasis, spatiality and structure. It shares an experimental visual and conceptual methodology that integrates these concepts and can be applied in the earliest stages of planning and conceptualising immersive VR media, with the potential for application or adaptation by other screen education practitioners. This approach has been trialled within the classroom in the context of the undergraduate subject Online Documentary at the University of Technology Sydney (UTS) (2017 and 2018), allowing students to apply the key concepts to existing projects and to implement the framework for the conceptualisation of future projects.
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