Child participation beyond the adult realm: Participatory Design in nature-play contexts

Publication Type:
Thesis
Issue Date:
2019
Full metadata record
In this dissertation, I address the research question: ๐˜๐˜ฐ๐˜ธ ๐˜ค๐˜ข๐˜ฏ ๐˜ฑ๐˜ข๐˜ณ๐˜ต๐˜ช๐˜ค๐˜ช๐˜ฑ๐˜ข๐˜ต๐˜ฐ๐˜ณ๐˜บ ๐˜ฅ๐˜ฆ๐˜ด๐˜ช๐˜จ๐˜ฏ ๐˜ณ๐˜ฆ๐˜ด๐˜ฆ๐˜ข๐˜ณ๐˜ค๐˜ฉ ๐˜ด๐˜ช๐˜ต๐˜ถ๐˜ข๐˜ต๐˜ฆ๐˜ฅ ๐˜ช๐˜ฏ โ€œ๐˜ค๐˜ฉ๐˜ช๐˜ญ๐˜ฅ-๐˜ญ๐˜ฆ๐˜ฅ ๐˜ฏ๐˜ข๐˜ต๐˜ถ๐˜ณ๐˜ฆ-๐˜ฑ๐˜ญ๐˜ข๐˜บ ๐˜ค๐˜ฐ๐˜ฏ๐˜ต๐˜ฆ๐˜น๐˜ต๐˜ดโ€ ๐˜ค๐˜ฐ๐˜ฏ๐˜ต๐˜ณ๐˜ช๐˜ฃ๐˜ถ๐˜ต๐˜ฆ ๐˜ต๐˜ฐ ๐˜ค๐˜ถ๐˜ณ๐˜ณ๐˜ฆ๐˜ฏ๐˜ต ๐˜ฅ๐˜ช๐˜ด๐˜ค๐˜ถ๐˜ด๐˜ด๐˜ช๐˜ฐ๐˜ฏ๐˜ด ๐˜ฐ๐˜ง ๐˜ฑ๐˜ข๐˜ณ๐˜ต๐˜ช๐˜ค๐˜ช๐˜ฑ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ช๐˜ฏ ๐˜ค๐˜ฉ๐˜ช๐˜ญ๐˜ฅ-๐˜ค๐˜ฐ๐˜ฎ๐˜ฑ๐˜ถ๐˜ต๐˜ฆ๐˜ณ ๐˜ช๐˜ฏ๐˜ต๐˜ฆ๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏ (๐˜Š๐˜Š๐˜)? Child participation is now common practice in CCI as it leads to improved outcomes and gives children a say in design decisions. However, current theoretical and methodological understandings of child participation are primarily derived from studies situated within adult-led institutional contexts (e.g. design labs, school classrooms, museum or libraries), where the objectives and qualities of participatory activities are designed and directed by adults, and echo socio-cultural norms, values and expectations embedded in these settings. By situating participatory design within this novel context, the dissertation presents four knowledge contributions to current discussions of child participation in CCI. Firstly, the ๐˜—๐˜ข๐˜ณ๐˜ต๐˜ช๐˜ค๐˜ช๐˜ฑ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ-๐˜ต๐˜ฉ๐˜ณ๐˜ฐ๐˜ถ๐˜จ๐˜ฉ-๐˜—๐˜ญ๐˜ข๐˜บ ๐˜ฎ๐˜ฆ๐˜ต๐˜ฉ๐˜ฐ๐˜ฅ which details the approaches and techniques to support children set the directions for digital design within their child-led nature-play contexts. Secondly, the ๐˜ญ๐˜ฆ๐˜ข๐˜ด๐˜ต-๐˜ข๐˜ฅ๐˜ถ๐˜ญ๐˜ต ๐˜ณ๐˜ฐ๐˜ญ๐˜ฆ, which is a relational, dynamic, reflexive role for the adult researcher to promote child-led forms of participation through design. Thirdly, by drawing on the theory of emplacement (Howes 2005), research reveals how the design location (place) and artefacts shape childrenโ€™s participation in design, an elements of PD contexts that are commonly overlooked in CCI. Finally, I propose a ๐˜ฏ๐˜ฐ๐˜ท๐˜ฆ๐˜ญ ๐˜ค๐˜ฐ๐˜ฏ๐˜ค๐˜ฆ๐˜ฑ๐˜ต๐˜ถ๐˜ข๐˜ญ๐˜ช๐˜ด๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ฐ๐˜ง ๐˜ฑ๐˜ข๐˜ณ๐˜ต๐˜ช๐˜ค๐˜ช๐˜ฑ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ as an โ€˜emplacedโ€™ phenomenon that emerges through dynamic interactions between human and non-human actors in a design โ€˜placeโ€™. The dissertational work was conducted as a three-year action research process departing from current research in CCI and childhood studies to support child-led envisioning of digital applications for their play.
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