Child participation beyond the adult realm: Participatory Design in nature-play contexts
- Publication Type:
- Thesis
- Issue Date:
- 2019
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In this dissertation, I address the research question: ๐๐ฐ๐ธ ๐ค๐ข๐ฏ ๐ฑ๐ข๐ณ๐ต๐ช๐ค๐ช๐ฑ๐ข๐ต๐ฐ๐ณ๐บ ๐ฅ๐ฆ๐ด๐ช๐จ๐ฏ ๐ณ๐ฆ๐ด๐ฆ๐ข๐ณ๐ค๐ฉ ๐ด๐ช๐ต๐ถ๐ข๐ต๐ฆ๐ฅ ๐ช๐ฏ โ๐ค๐ฉ๐ช๐ญ๐ฅ-๐ญ๐ฆ๐ฅ ๐ฏ๐ข๐ต๐ถ๐ณ๐ฆ-๐ฑ๐ญ๐ข๐บ ๐ค๐ฐ๐ฏ๐ต๐ฆ๐น๐ต๐ดโ ๐ค๐ฐ๐ฏ๐ต๐ณ๐ช๐ฃ๐ถ๐ต๐ฆ ๐ต๐ฐ ๐ค๐ถ๐ณ๐ณ๐ฆ๐ฏ๐ต ๐ฅ๐ช๐ด๐ค๐ถ๐ด๐ด๐ช๐ฐ๐ฏ๐ด ๐ฐ๐ง ๐ฑ๐ข๐ณ๐ต๐ช๐ค๐ช๐ฑ๐ข๐ต๐ช๐ฐ๐ฏ ๐ช๐ฏ ๐ค๐ฉ๐ช๐ญ๐ฅ-๐ค๐ฐ๐ฎ๐ฑ๐ถ๐ต๐ฆ๐ณ ๐ช๐ฏ๐ต๐ฆ๐ณ๐ข๐ค๐ต๐ช๐ฐ๐ฏ (๐๐๐)? Child participation is now common practice in CCI as it leads to improved outcomes and gives children a say in design decisions. However, current theoretical and methodological understandings of child participation are primarily derived from studies situated within adult-led institutional contexts (e.g. design labs, school classrooms, museum or libraries), where the objectives and qualities of participatory activities are designed and directed by adults, and echo socio-cultural norms, values and expectations embedded in these settings. By situating participatory design within this novel context, the dissertation presents four knowledge contributions to current discussions of child participation in CCI. Firstly, the ๐๐ข๐ณ๐ต๐ช๐ค๐ช๐ฑ๐ข๐ต๐ช๐ฐ๐ฏ-๐ต๐ฉ๐ณ๐ฐ๐ถ๐จ๐ฉ-๐๐ญ๐ข๐บ ๐ฎ๐ฆ๐ต๐ฉ๐ฐ๐ฅ which details the approaches and techniques to support children set the directions for digital design within their child-led nature-play contexts. Secondly, the ๐ญ๐ฆ๐ข๐ด๐ต-๐ข๐ฅ๐ถ๐ญ๐ต ๐ณ๐ฐ๐ญ๐ฆ, which is a relational, dynamic, reflexive role for the adult researcher to promote child-led forms of participation through design. Thirdly, by drawing on the theory of emplacement (Howes 2005), research reveals how the design location (place) and artefacts shape childrenโs participation in design, an elements of PD contexts that are commonly overlooked in CCI. Finally, I propose a ๐ฏ๐ฐ๐ท๐ฆ๐ญ ๐ค๐ฐ๐ฏ๐ค๐ฆ๐ฑ๐ต๐ถ๐ข๐ญ๐ช๐ด๐ข๐ต๐ช๐ฐ๐ฏ ๐ฐ๐ง ๐ฑ๐ข๐ณ๐ต๐ช๐ค๐ช๐ฑ๐ข๐ต๐ช๐ฐ๐ฏ as an โemplacedโ phenomenon that emerges through dynamic interactions between human and non-human actors in a design โplaceโ.
The dissertational work was conducted as a three-year action research process departing from current research in CCI and childhood studies to support child-led envisioning of digital applications for their play.
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