Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling
- Publisher:
- ELSEVIER SCI LTD
- Publication Type:
- Journal Article
- Citation:
- Environmental Modelling and Software, 2020, 134
- Issue Date:
- 2020-12-01
Closed Access
Filename | Description | Size | |||
---|---|---|---|---|---|
1-s2.0-S1364815220309038-main.pdf | Published version | 3.55 MB |
Copyright Clearance Process
- Recently Added
- In Progress
- Closed Access
This item is closed access and not available.
© 2020 Elsevier Ltd Serious games and gamification are useful tools for learning and sustaining long-term engagement in the activities that are not meant to be entertaining. However, the application of game design in the participatory modeling context remains fragmented and mostly limited to user-friendly interfaces, storytelling, and visualization for better representation of the simulation models. This paper suggests possible extensions of game design use for each stage of the participatory modeling process, aiming at better learning, communication among stakeholders, and overall engagement. The proposed extensions are based on the effects that different types of game-like applications bring to the aspects of social learning and the contribution of gamification to engagement, motivation, and enjoyment of some activities. We conclude that serious games and gamification have a high potential for improving the quality of the participatory modeling process, while also highlighting additional research that is needed for designing particular practical gamified applications in this context.
Please use this identifier to cite or link to this item: