An investigation into the factors that underlie expertise in esports
- Publication Type:
- Thesis
- Issue Date:
- 2021
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For many decades, researchers have explored the limits of human achievement in a variety of domains (e.g. music, science, sport, technology, and academia). Despite a plethora of research into how human expertise is achieved, several recurring complications persist when assessing the characteristics of an expert and studying the development of expertise. The first is the bias associated with using retrospective recall to examine an individual’s developmental activities in the pursuit of excellence. Second, developing tasks that allow participants to accurately reproduce the behaviours observed in a performance environment in a laboratory setting remains difficult. Lastly, as the attainment of expertise often occurs over a long-time span, there are factors (e.g. systematic training environments) that can confound the development of expertise. Despite providing insights into how expertise is attained, expanding on these findings in different domains may further improve our understanding about expertise. Therefore, the current thesis investigated the extent to which electronic sports (esports), which involves individuals and/or teams of highly skilled players who compete in a form of organised video game competitions, may present an opportunity to add to the existing knowledge of expertise through six research studies.
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