The Effects of TV Viewing, Computer and Gaming Console Use on Academic Achievement: A Longitudinal Study

Publisher:
Scholar Publishing
Publication Type:
Journal Article
Citation:
Advances in Social Sciences Research Journal, 10, (5), pp. 210-225
Full metadata record
Background: Early learning experiences are crucial for children’s optimal development. The rising prevalence of screen time (ST) in children’s lives have raised concerns regarding their effect on academic outcomes (Gingold et al., 2013). Aim: This study used a longitudinal design to examine the effects of the amount of ST on academic achievement. Method and Sample: The “Growing Up in Australia: A Longitudinal Study in Australia (LSAC)” (Soloff et al., 2005) was the primary data source for this research and focused on children from this cohort who were 4-5 years of age on enrolment (N=2954). The National Assessment Program for Literacy and Numeracy (NAPLAN) was used to measure five academic domains: reading, writing, numeracy, spelling and grammar/punctuation at two time points. Results: Increased ST at Time 1 (T1) demonstrated a negative association with Year 3 NAPLAN scores in reading (B= -5.94), writing (B= -3.08), numeracy (B= -4.85), spelling (B= -4.03), and grammar/punctuation (B= -5.74). Increased ST at Time 2 (T2) demonstrated a significant negative association with only Year 5 NAPLAN scores in grammar/punctuation (B= -2.72).  ST at T1 predicted lower scores on the Year 5 NAPLAN in reading (B= -1.67), writing (B= -2.36), and grammar/punctuation (B= -1.96). This effect was not observed for numeracy and spelling. Conclusions: Overall, these findings illustrate that more ST leads to a decreased performance in academic achievement over time, although this was not present across all domains. These findings may have implications for educational settings, as technology is increasingly utilised for educational purposes.
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