Digital Renaissance Expanding Contemporary Sculpture Through Digital Simulation and Tool Development

Publication Type:
Thesis
Issue Date:
2023
Full metadata record
This practice-based research explores new ways to create figurative sculptures by combining Computer generated imagery (CGI) software, scanning and fabrication technologies. It examines the creative opportunities these new and emerging technologies offer and how they challenge and expand contemporary sculptural practice. A series of creative works were developed to explore the potential of scanning and fabrication technologies, and these are presented as case studies. The works include: a marble sculpture created using CNC milling; an animated short film combining real-world miniature sets, robot-mounted cameras, and digitally animated characters; an anamorphic sculpture; and a 3D printed series of figures. These works were shown publicly at high-profile exhibitions and online. The creative work was used to develop practical techniques for artists working in this area, including a new approach to anamorphic sculpture, development of hydroforming tools for fabricating stainless steel concave forms and digital simulation techniques for film production using industrial robots. In addition, interviews with key collaborators revealed artist concerns with public perceptions, cost, efficiency, and material waste when using 3D fabrication technologies.
Please use this identifier to cite or link to this item: