Q3Vision: A Vision-Based Framework for Game-State Reconstruction in Quake III Arena

Publisher:
Association for Computing Machinery (ACM)
Publication Type:
Conference Proceeding
Citation:
Proceedings of 2026 Australasian Computer Science Week Acsw 2026, 2026, pp. 100-108
Issue Date:
2026-07-03
Full metadata record
Computer vision offers new opportunities for understanding gameplay and player behavior in esports and interactive digital media. However, the performance of modern vision models in legacy first-person shooter (FPS) environments, characterized by rapid camera motion, motion blur, occlusion, and stylized heads-up display (HUD) elements, remains insufficiently studied. This paper presents Q3Vision, a vision-based framework for reconstructing game-state information in Quake III Arena using only screen-captured video. The system used YOLO-based object detection to identify enemies and interactable items, together with OCR-based extraction of player-status indicators such as health, armour, ammunition, and weapon state. A reproducible OBS-based data acquisition pipeline enables frame-level alignment of visual data and supports evaluation across varied gameplay conditions. A reproducible data acquisition pipeline based on Open Broadcaster Software (OBS) enables frame-level alignment of visual data and supports evaluation across varied gameplay conditions. Experimental results demonstrate that vision-only state reconstruction is feasible, though OCR performance is limited by low-resolution, stylized HUD fonts and visual noise. The findings highlight both the potential and the practical constraints of applying computer vision techniques to fast-paced FPS gameplay, informing future work on domain-specific OCR fine-tuning, temporal modeling, and multimodal extensions.
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