BlackBOX : painting a digital picture of documented memory
- Publication Type:
- Thesis
- Issue Date:
- 2005
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This study investigates and records the production of a digital media artwork
blackBOX: Painting A Digital Picture of Documented Memory, generated through
the media technologies of interactive multimedia, exploiting the creative potentials
of digitally produced music, sound, image and text relationships in a disc based and
online (Internet) environment. The artwork evolves from an imaginary electronic
landscape that can be uniquely explored/ played in a non-sequential manner. The
artwork/ ‘game’ is a search for the protagonist Nina’s hybrid cultural identity. This is
mirrored in the exploration of random, fragmentary and non-linear experiences
designed for the player engaged with the artwork. The subjective intervention of the
player/ participant in the electronic artwork is metaphoric of the improvisational
tendencies that have evolved in the Greek Blues (Rembetika), Jazz, and Hindustani
musical and performative dance forms. The protagonist Nina’s discovery of these
musical forms reveal her cultural/ spiritual origins. As a musical composer arranges
notes, melodies and harmonies, and sections of instruments, so too, the multimedia
producer designs a ensemble of audio-visual fragments to be navigated. Dance also
becomes a driving metaphor, analogous to the players movement in and through these
passages of image/ sound/ text and as a movement between theories and ideas explored
in the content of the program. The central concern is to playfully reverse, obscure,
distort the look of the dominating/colonialist gaze, in the production of an interactive
‘game’ and allow the girl to picture herself.
One of my objectives is to explore the ways in which social research can be undertaken
by the creation of an interactive program in the computer environment utilising
interactive digital media technologies. The study reveals that, through the subjective
intervention of the (player) user4 with the digital artefact, a unique experience and
responsiveness is produced with the open ended text. The work is comprised of a
website http://www.strangecities.net; an interactive CD-ROM; a gallery installation;
digital photomedia images; and a written thesis documenting and theorising the
production.
4 The term user, while widely debated has been in usage from the 1980s to refer to the unique human
interaction with the digital artefact, electronic screen work, and computer interface.
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