Presence-generating arts systems
- Publication Type:
- Thesis
- Issue Date:
- 2011
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In order to advance understanding about presence-generating art systems, artists,
researchers and designers, working in the field of immersive environments, create
experiences for people. These experiences involve the participant not only through the
systems functionality (interaction) , but in a psychological way, employing the use of the
senses. Designed sensorial experiences account for both the participant's experience and
the system's functionality. A presence-generating art system facilitates engaging
experiences for participants, as both system form and system content compliment each
other. These three components; the participant, system form, and system content are
reliant upon each other if the outcome is to produce presence-based engagements.
Creating meaningful, engaging experiences is one method for generating the experience
of presence. This work looks at the process of creating presence engagement by applying
in design; previous research into presence, two models for creative engagement and
designing low stress environments. It briefly explores participants' experiences of
navigating a projected interface, using a stand alone eye-tracking device . This practicebased
research project examines an interactive art system and how it use's levels of
interactivity to engage participants through models for creative engagement, designed for
gaining and sustaining attention. The work advances understanding about interaction and
experience design, by evaluating participants experiences of the seven features designed
to enhance the sense of presence. These features are: designing for creative engagement,
the sensation of spatial presence, the experience of ecological validity, the use of
naffatives, the use of colour and motion, audio and the system response time.
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